Talewarden Devlog #1 🤠


Hello there, Itch.io! This is Talewarden: Riders of the New Day's first devlog and I'm Yelonnek, the lead artist and scripter for the game!

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First of all, we would like to wish you all a happy new year! For us, 2026 will be a busy year.

Our newest background (is this night?!) 

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Talewarden currently has two chapters more or less finished, and we are planning to finish scripting the game in Renpy by the end of the year. This means drawing all the backgrounds, CGs and character sprites for chapters 3 and 4, dealing with flags and variables, sourcing music, creating sound effects, and doing lots and lots of editing. All of this while working full-time jobs — easy peasy! But we're not giving up. We're also tackling marketing and social media, which isn't going horribly wrong, but could definitely improve.


And the newest additions to character family!

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Right now, we're focusing on the gift mechanic. Throughout the game, you find a plethora of weird items that you can give to your companions in camp. They may like them, which would boost your affection with them; they may be neutral about them; or they may actually hate them, which would lower your affection. As you know, affection is really important in Talewarden. You don't want your friend to die just because you said something unpleasant to them! (Just kidding!)

So there you have it. A devlog! Thank you for reading! We'll try to update you from time to time.

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Steam | TikTok | X | Bluesky

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